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Author Archives: Giuseppe Maggiore
Functional Programming in .NET – LINQ and C# 3.0 (Part 2 of 2)
By Giulia Costantini Source code here, PDF version of this article here  Technical specs Our code is produced using Visual Studio 2008 Team Suite, C# 3.0, .NET Framework 3.5. We created a Windows project, Console Application. To use LINQ … Continue reading
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Functional Programming in .NET – LINQ and C# 3.0 (Part 1 of 2)
Functional Programming in .NET – LINQ  and C# 3.0 By Giulia Costantini Source code here, PDF version of this article here  This article wants to be an introduction to the LINQ (Language Integrated Query) library, released on November 2007 … Continue reading
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Audio
Versione italiana Playing audio into an XNA application By Giulia Costantini  Introduction In this tutorial we will learn how to load and play sounds in our XNA applications. The tool we are going to use is XACT (Cross-platform Audio … Continue reading
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Text and 2D primitives in XNA
Versione italiana by Giulia Costantini  Introduction XNA has a very neat support for drawing 2-dimensional objects on the screen. Tipically this is accomplished inside your Game.Draw function through the use of a helper object known as the sprite batch: … Continue reading
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XNA and Windows Forms
Versione italiana by Alessandro Piva Hello everyone! During development of a game, there is always need for one or more editors, that is, programs to create maps, missions, levels, and so on. Often it is possibile to find, surfing the … Continue reading
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Input management in XNA
How to allow user interactions with our game! by Giuseppe Maggiore Introduction Input management is not as straightoforward as one might expect: input happens at a much slower pace than the frequency the application updates itself with. This means that, … Continue reading
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Speech recognition – not technical
Versione italiana Hi! I am Giuseppe Maggiore, and in this session I will show you our latest project, the one we are going to submit for the first round of the Imagine Cup of this year. In particular I will … Continue reading
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Basic Content Pipeline
Versione italiana Hi! I am Giuseppe Maggiore, and in this tutorial I will talk to you about one of the less glamorous, yet most useful, features of XNA. We will build a custom content pipeline, that is a series of … Continue reading
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We want you!
Versione italiana Hi, I am Giulia Costantini, and, surprisingly, I am not here to talk to you about some XNA tutorial! If you were wondering what we have been doing the last weeks, the answer is simple: we are working … Continue reading
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Put a Python in your game!
Versione italiana Hello, I’m Giulia Costantini and in this tutorial you will be shown how to put a Python console in your game. Why Python? Simple, because it is one of the most powerful, flexible and easy to use scripting … Continue reading
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